Mariusz Lesniewski

Game Director | Principal Game Designer | AR Enabled Product Strategist

Game and product leader with 13+ years of experience across indie, mobile, and AAA environments, turning ambiguous ideas into clear interactive products and shippable experiences. My background across direction, design, production, publishing, and studio building helps me align creative vision, execution, and stakeholder needs without losing sight of the player or user. Alongside that, I am building a practical AI product practice focused on useful systems, better workflows, and real business value. I am most effective where strong creative direction, product thinking, and emerging technology need to come together in one coherent, user-centric experience.

Current Focus

  • Hands-on AI prototyping across app, game, and interactive concept work.
  • Current work is centered on meaningful AI, product design, workflow improvement, and building systems with real business value.
  • Comfortable shaping early product direction where interaction design, creative vision, and technical possibilities need to evolve together.

Experience

Game Director

Qloc

Warsaw, Poland 04/2023 - 03/2025
  • Took over an AAA multi-platform and multi-million project at a critical stage and defined a new creative vision within two weeks, giving the team a clear direction under heavy ambiguity.
  • Reframed the product direction in response to stakeholder changes and delivered a new mobile-focused prototype without losing momentum.
  • Directed a full production cycle that delivered a playable demo in five months and earned strong external benchmark feedback.

Creative Director

Kool2Play

Warsaw, Poland 04/2020 - 09/2023
  • Led the shipped multiplatform title Uragun while aligning design, production, and execution around a coherent product vision.
  • Introduced agile production processes and mentored leads across design, art, and engineering.
  • Rebuilt the studio structure, hired senior talent, and shaped the creative direction and team model for a 25+ person development team.

Senior Game Designer

Daftmobile

Warsaw, Poland 02/2019 - 04/2020
  • Worked inside the Daftcode ecosystem, collaborating with innovation-minded teams and experiments adjacent to startup-style product development.
  • Led design and production work for a mid-core mobile title plus multiple hyper-casual prototypes in a fast iteration environment.

Creative Producer

Cherrypick Games

Warsaw, Poland 07/2016 - 02/2019
  • Designed systems and balancing for top-performing mobile titles including My Hospital and My Spa Resort.
  • Partnered with studio leadership to define product vision and production pipelines across larger multi-discipline teams.

Founder / Game Designer / Producer

We Are Vigilantes

Warsaw, Poland / Tokyo 12/2012 - 03/2015
  • Built and ran an indie studio that shipped Imps in Tokyo, a cult title featured in the US App Store and covered by major outlets.

Skills

Game Direction, Product Design, Creative Leadership, Cross-Functional Team Leadership, Product Strategy, LLMs and GenAI, AI Prototyping, Interactive Systems Design, Rapid Prototyping, Agile Production, Stakeholder Alignment, Core Loop Design, Economy and Balance, Retention and Engagement Design, Unity, Unreal, UX and Wireframing, Vendor and Publisher Collaboration